#ifndef __RESOURCES_H
#define __RESOURCES_H

#include "main.h"
#include "items.h"

struct {
        BITMAP* tileset;
        BITMAP* objects;
        BITMAP* icons;
		BITMAP* weapons[WEAPONS_RANGE_END];
        BITMAP* player;
} bmp;

struct {
        FONT* sans;
} fnt;

extern void resources_load(void);
extern void resources_unload(void);

#endif
